

* Players who were missing Caldeus's skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory. * The Bestiary Entry progress bar has been made less visually noisy. * In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. * The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
#Battle chasers nightwar gameplay manual#
* Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed. * A few minor Localization issues addressed. *Fixed a bug that showed inflated stat values on the character sheet when first loading into the scene or changing equipment while a certain mastery was equipped * Fixed a bug that prevented perks from updating correctly when swapping equipment * The boss the Dig in Mythic difficulty is now at its proper level. Loading back in to the save will now progress to the next day.

* We put a stop to the time travel occurring when quitting the game from a completed dungeon. Thus, they play their animations much more quickly.

* Slimes no longer behave like molasses, but like gelatin. * Garrison's Rupture Ability will stop falling over after 3 turns and last its full 5 turns. * Fixed some of Monika's abilities that were not critting properly. * Loot should not be assigned to empty bins if there is no loot. * Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them. * Innervating Mist has had its overcharge generation reduced slightly. * The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled. * Several enemies in the game have had their abilities made more fair/balanced. * Early game enemies have become more dangerous. * The XP curve has been adjusted to alleviate stalling in mid-game dungeons. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience.
#Battle chasers nightwar gameplay how to#
* The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. Thanks everyone for the feedback/bug reports! Without further ado, here are the patch notes: We have a lot of bug fixes and balance changes. We are going to work on pushing this patch to PS4 and XboxOne aswell (this will be big for consoles since it also includes the last patch which didn't make it to consoles). Hey everyone! We have a new patch live now on steam for PC and Mac.
