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Shmup gamer lingo
Shmup gamer lingo




shmup gamer lingo
  1. Shmup gamer lingo full#
  2. Shmup gamer lingo pro#

We can really get into it and try our hardest to master it and get the best score.

Shmup gamer lingo pro#

Kairuga allows us noobs this taste of what a pro level game would be.

shmup gamer lingo

Shmup gamer lingo full#

Gamers like me who are relative newcomers to the genre, don’t have Ikaruga or any other commercial shmup and want to try playing a harder game for a change but don’t want to commit to a full length hard shmup with 5 plus stages. While I can't see seasoned shmuppers who have commercial games including Ikaruga in their collections spending much time with this game. Kairuga is a great little piece of freeware. So out comes Xpadder yet again to save the day. The biggest gripe I have is that there is no gamepad support which for a shooter as complex as this is unforgivable. Also while I realise this is supposed to be a 1 level mini game, the level could have been just a tad longer with a few more waves of enemies included. I do have a couple of gripes of my own and that is that I wish the game maker who is Kairos btw would have added an online leaderboard like the original.

shmup gamer lingo

While this might be a gripe for some Ikaruga players, I think that considering the shortness of Kairuga it is a good thing. I’ve never played Ikaruga but ive read comments on other gamers who say that the enemies in Kairuga shoot more bullets, are allot harder to kill and you can't destroy most of them by ramming them with your ship, and that your ship moves abit slower as well, making for a harder game of a game thought to be very hard by many gamers.

shmup gamer lingo

While Kairuga is homage to the original it doesn't copy it totally. The sounds are ripped straight from Ikaruga which imo is no bad thing as it gets the player even more into the spirit of things. This style used in Kairuga is actually a good thing as the red and blue ships are easy to see without there been no distractions enabling you to concentrate squarely on the action and getting as many chains as possible. Kairuga's graphical style as you can see uses the minimalist and abstract neon style used by Kento Cho (aka ABA Games) and has been copied by everyman and his dog especially for arena shooters like Geometry Wars and its clones. In Kairuga you can get a maximum counter of 85 if you chain everything, (no chaining during the boss fight). This makes devising a way to get the most consecutive chains the main challenge of this type of game. For high scoring, chaining means everything as for the 1st chain you are awarded 100 points that is doubled for every other chain on the counter. Ikaruga / Kairuga has a chaining system where for every three ships of the same colour you destroy, the chain counter increases by one, chains don't have a time limit like most other games and can only be cancelled by destroying a wrong coloured ship, this will reset the chain counter back to zero. And to facilitate this is the scoring system that awards you for bullets eaten as well as shooting the enemy. Something which can put some shmup gamers off, but if you perceiver you'll find yourself wanting more and more since the object of Ikaruga isn’t to survive but to try to get as many points as possible in a perfect run. If you played Ikaruga as a normal shmup you wouldn't last very long since you won't be so much dodging all the bullets, quite the opposite you’ll be trying to eat as many as possible. With such game mechanics Ikaruga is as much thinking mans game and a memorizer as it is a twitch / manic mans game. Also as you are hit by the same colour bullets as you’re ship you will 'eat' the bullets that fills up a meter that allows you to fire off homing missiles, the missiles are also coloured so they will also massively damage ships of the opposite colour. The game has a polarity system where you will meet red or white enemies (red and blue in Kairuga's case) you're ship can switch between having a red or white shield so if you’re ship was red bullets wont harm you only the white bullets do, also you're shot changes colour and a red shot will do twice the damage to a white ship. For those of you who don’t know how Ikaruga works ill explain since the game mechanics are quite different to the average shmup. Kairuga is an almost perfect copy of the first level of Ikaruga, while it does miss parts of the level out, the main aspects including the end of level boss are there, and so people who have played the original will feel right at home. If you are of the former then you'll love this game as it's homage to it. You've probably heard of the shmup Ikaruga, to some the greatest vertical shooter ever made, to others a game which over relies on memorisation to such a degree that it’s no fun.






Shmup gamer lingo